This video Features gameplay of the first two characters Echo and Digit. Each character currently uses 60+ animation assets that I animated in
Blender. The game itself was developed in
Unreal Engine 5.5. With a combination of animation and programming techniques, I was able to create gameplay that felt responsive and satisfying. I learn many of these techniques from this
GDC Talk by Ian Cofino. For example, I set the blend time to zero at the beginning of animations so that it would snap to the anticipation pose instantaneously. I also implemented feedback such as hitstop, visual effects, and screen shake.